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Thought of 'Way to Go'

The interactive media: http://a-way-to-go.com/

When first entering this game, the strong colour and music style really attracted my eyes. The design showed emotional conflict with red and blue, which potentially gives differentiation in the later experience, that the role transferred to a flat black&white world.

Meanwhile, the simple tone of sound at the beginning also builds a surprising box to people's experience in the various nature sound later.

Suprisingly later experience

After colour, when reading the introduction, the concept of human beings has raised my curiosity. I wonder the way they present human life trip. Then they gave me a result out of my expected.

After pressing the start

They use a two-stages design to present human life. At the 1st stage, pure line drawing like an abstract way to show the uncertainty of life with a random but directed line.

Gaming

After that, the wide 2nd stage come front to people. The strong B&W style brings people in a purely dreaming life trip. And the sound becomes extremely like nature, which brings people mind to a new level. Walking, running, flying, you could choose the way or the speed you want in your life. They even provide stop option, just stop moving, for players, which impressed me as it told their understanding of life is comprehensive, wide and free.

  • It like they said at the beginning of the trip, 'No one's waiting, no one's keeping score.'.

People are raised thought about life because of this, which I think the media and art bring to us is the most precious. And this project achieves the goal.

the 2nd Stage Interactive Experience



















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